Original Post
Hi, i'm currently using projective texture mapping (and hlsl shaders) to render my environment to a plane. Now that my plane acts like a mirror, i would like to animate it so that it has a "water look". What formulas should i use to animate vertices and how much should my water plane be tesselated ? (i'm not implemting any LOD algorithm atm) What pixel shader effects can i write to get a realistic water ? Thanks for your replies.