Original Post
I just recently tried this new D3DXSprite which has (apparently) superseded DirectDraw. But, as I'm always fond of speed, especially as I'm planning development on a rather simple game, but will require large amounts of "rectangles" to be drawn on the screen each frame. So of coarse I compared the performance, perhaps just for the fun. Drawing 64x32 squares 300 000/s (D3DX) 210 000/s (DD) Drawing 1280x1024 squares 500/s (D3DX) 1 200/s (DD) (Perhaps I should add that these are in no way fair tests) OK, to my real question then... I'm, as I said, new to this D3DX-thingy, so I searched the net for some good sample or help to start drawing sprites... not really that many (or at least not what I saw)... but I downloaded a sample and copied the D3DX code and tested some my self, but it didn't seem very well written... does anyone have any code or good site for me to check? (I don't care if it's lot of crap inbetween, I just want the "initialize"-procedure and some simple drawing code) (Aaaargh at Microsoft for not adding any D3DX-examples to the documentation, D3D they were very generous with though, or?)