Original Post
Hello; Im using 2 pbuffers in my app: one for reflecting and one for refracting (an water demo), and a GLSL program to do the shading...in my ATI 9600, it works fine (although the time consumed by enabling/ disabling them is about 20 milliseconds!), but when i run it in a fx 5200, one of the pbuffers ( the previous one witch was binded) didnt work...im first binding the reflect-buffer, and then the refract-buffer,so the reflect-buffer is not showed, its like if a bleck texture was used...but if i comment out the refract-buffer binding, the reflect-buffer is showed correctly ...what can i do? i tried calling share lists for them , changing the creation order, but nothing happened...and why is the switching spending so much time?