Original Post
hi, i have a sphere object, defined with a radius. now i need to draw it with gdi+. how can i calculate the polygons, to let the sphere look 3d? i need something like a function: tesselateSphere(int detaillevel); the higher the detaillevel, the more polygons are generated and the sphere looks more realistic. hope that someone of your math gurus out there can help me out. pikebu