Original Post
hi everyone,
is there a way to clip the mouse position ranges to a certain boundry (ie. it can''t go below or above 800x600)? in my testing, it seems as though the mouse position isn''t updated as fast as you can move the mouse resulting in an inaccurate position. is there a way to time the mouse so it always moves at the same speed? i''m making a map editor for my tile engine and i need the mouse cursor to be consistantly accurate. any help would be much appreciated. i''m using VC++ 6.0, CDX 3.0, and DirectX 7.0a