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Texture Projection Problem
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a screen shot at least would be handy, as well as maybe the relivent code (dont just dump the whole program) in the [ source ][ /source ] tags (without the spaces)
hi, this is pretty much the essence of the code, nothing hard, just wondering if theres some sort of matrix i need to multiply by before or after...
sorry cant get a shot!!:S!?
glBindTexture(GL_TEXTURE_2D,teapot->ID); glMatrixMode(GL_TEXTURE); glLoadIdentity(); gluLookAt(1,1,1,-1,-1,-1,sin(temptime),1,0); glMatrixMode(GL_MODELVIEW); glutSolidTeapot(1.0f);sorry cant get a shot!!:S!?
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