Original Post
Hi, I am currently writing a opengl application, I have to pick some object in the scene, I need the nearest intersection point with a 3D object, the nearest edge, the nearest interesected face, and the intersected object. I know how doing that with the opengl picking system, but I don't really like the way you have to do that with. I would like to know what people think about opengl picking and if it's better to implement a ray picker which goes through a simple scene tree that contains the bounding volume of the different subtrees. thanks, -uto-