Skip to main content
gamedev.net
🔒 Locked

DirectX surfaces between two forms

Started by AronBrown 0 replies 150+ views
Original Post
AronBrown
AronBrown
Hi, I am creating my map editor and I want to have two forms, one for the tileset and another for the working space. The problem is, how, when you click on a tile from the tileset frame and blt it to a surface, can you use that surface in the workspace frame. (By the way, the two forms are in a MDIForm) Any help would be very appreciated.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.