Original Post
Hi everyone, i'm currently implementing a spotlight by projective texturing and pixel&vertex shaders (HLSL) but i've got some artifacts, like that :
I'm implementing a clip plane at the spotlight position, to prevent the light from showing at both sides. I am setting the spotlight texture addressing mode at CLAMP on U and V. Has already someone experienced that sort of problem ? Any help will be appreciated. Feel free to ask me of renderstates and code if you need it.