Original Post
Is there a max number of textures or something you can have loaded at every time? I am using auxDIBImageLoad to load textures, and when I get passed 75, then some of them are blank. Do I have to unload some in between. I don't think memory is an issue. I have 1,2Gb of RAM. And the textures isn't that big. Or are they loaded onto the GPU? Well I have 128MP on my graphics card. ØØ