Original Post
Hi I've been using LUA for a while now and was considering going over to AngelScript after seeing how easy and fast it is, also it has some functionality that makes it superior to LUA. But... the missing struct or class declaration is a very large drawback for me. In my game I use script defined structures to store entity data and LUA has a very fast why to access these classes, after you have decrypted their 'wonderful' helpfile. :P So when is it going to be implemented and is the why you access script functions, variables and objects going to made easier and faster? I really want to use AngelScript, but those mentioned points are dearly needed.