Original Post
Hi people! I would like to know if there is a way of updating a mesh’s vectors without having to lock it each time. Eg lock it once and then unlock it over and over again with the data I am changing in the locked buffer. Having to lock it and wait for the mesh to write to the buffer is a total waste of time since I will be changing its contents. I could use the SetVectorBuffer method but I have a feeling this would be much slower. So any help would be cool thanks.