Original Post
Hi, Im new to openGL, and had a question I hope someone can help me with. I have a maze, each wall which is made out of a Polygon. I want to implement some type of collision detection, either a bounding box, or ray tracing. I have read neHes site, as well as two others on ray tracing but I am still unsure on how you obtain the Plane information. You want to test if the ray intersects the plane, and then if that point is on the polygon, but how do you make a plane perpendicular to the polygon (wall)? Hope that was clear Thanks Edit: May have posted this in the wrong forum, if a mod would kindly move it to the correct one, it would be appreciated.