Original Post
I'm writing an .x file parser for OpenGL, and I've encountered a problem when reading the texture coordinates. Somewhere I recall reading that DirectX and OpenGL set up their texture coordinates differently. I know OpenGL's texture coordinates are set up like this:
0,1-----1,1
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0,0-----1,0 I'm wondering how DirectX's coordinates are set up. I've searched google and gamedev, but I can't find anything. Any help is much appreciated.