Original Post
I have code like such But I want the the Animation sequences' size to be able to change, not stay locked at 3 members. In VB we ReDimmed the arrays. Can you do this in C++? I've never really had to do this before. Well..I did once, and I used vectors I think, and that was slow/painful. FYI, i'm using BCB 6. Also, would the template contained in sysdyn.h work fast enough for a game? Cheers Sigma
//contains the frames of animation -- Walking
Frame Animation_Walk_Left[3];
Frame Animation_Walk_Right[3];
Frame Animation_Walk_Up[3];
Frame Animation_Walk_Down[3];
//contains the frames of animation -- fighting
Frame Animation_Fight_Left[3];
Frame Animation_Fight_Right[3];
Frame Animation_Fight_Up[3];
Frame Animation_Fight_Down[3];
//contains the frames of animation -- Running
Frame Animation_Run_Left[3];
Frame Animation_Run_Right[3];
Frame Animation_Run_Up[3];
Frame Animation_Run_Down[3];
//contains the frames of animation -- Die
Frame Animation_Die_1[3];
Frame Animation_Die_2[3];
Frame Animation_Die_3[3];