Original Post
the docs sais: D3DXVECTOR3 *D3DXVec3Lerp( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2, FLOAT s ); Parameters pOut [in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation. pV1 [in] Pointer to a source D3DXVECTOR3 structure. pV2 [in] Pointer to a source D3DXVECTOR3 structure. s [in] Parameter that linearly interpolates between the vectors. Return Value: Pointer to a D3DXVECTOR3 structure that is the result of the linear interpolation so my question is: What is s? / thanks