Original Post
Hi all! I m looking for sample code of pplighting! 1 - not using vertex or pixel shaders... 2 - idealy with normalized cube map for attenuation... (one texture 1d is fine) 3 - using glDrawElements and not glBegins... I m convinced it can be done but i have problems placing with uv s coordinates vs ligth position... I m trying hard... but not hard enought it seams... I need help at this point!!! Who s my hero?! THX Ive