Original Post
Hi I've ran into something weird while checking out an OpenGL program... not sure what's causing it or if it can be fixed. Anyway, here's the problem. In the program, there's a model which is placed in the middle of two "walls". One of the walls is solid, while we can control the transparency of the other wall. We can also controlo the transparency of the model. When placing the second wall as semi transparent and the model as transparent, the expected result would be seeing only the two walls. However, I can see the outline of the model. Anyone knows why this happens? Here's a screenshot: http://img37.exs.cx/img37/5830/pic248.jpg