Rate my Game Idea
It's a virtual pet rpg adventure game, titled: Rea Rate it from 0 to 10 I've been compiling a bunch of ideas for a virtual pet game. I know alot of them aren't really good, but I figured out a way to make it fun. It'll be an RPG Adventure game, where you have a cat with you, named Rea, and you feed her to keep her going on to play the quest. If she's low on hunger, she'll stop and will be re-sent to your house again, so you have to take care of her as you battle to finish a dungeon and what-not. There'll even be side-quests allowing furniture and other trinkets to decorate your house, plus you'll be able to make mini-hideouts in little grotto's along the way, which the main part of the hideouts will feature a warp-pad to allow easy access to go back home. There'll be items you can get that do various things, a magic feather will give Rea wings to run faster and jump higher. There'll be magic headbands which allow elemental powers which'll each have 2 functions. Example, the fire headband will allow Rea to blow flames, and create a lava erruption underneath surrounding enemies, each will use a large amount of magic. The main story is that you get the cat from a small shrine in a forest, where, apperently, her mother died from whatever, and you find her behind the rocks that surround it, and later shows that she's the legendary cat, and you're part of the story. This also allows the player to choose a character of their gender. The main character is a non-specific gender, but it's supposed to be the female character. The idea of the adventure starting will just be you taking care of the cat, then after a few "months" (which'll be scripted for after you get to a certain task), you'll hear about a guy who has taken lead of going to this "forbidden" forest, which'll be taled as a place where evil has been locked away. Whichever gender you chose for the main character, the opposite will be the antagonist, whome gets posessed by the key that opened the gate to the evil realm, and you have to battle him/her later to free them from their own curse. Oh, your cat is the one you opperate, the only time you'll see your character is when you interact to feed, play, or groom the cat, where you're character comes in off-screen from the bottom, and leaves after to the bottom side again when finished caring the cat. The cat won't die, of course, and in that case, since you can't reach the shops, you can then use a cellphone, which'll be active when the game begins, to order some food, if you're low in stock. This can be used any time elsewhere aswell.. you take care of the cat, but the main idea of it is the guy getting posessed because he/she went into the forest because they don't believe of the town's history. In the main map, you start in a quaint little town where ancient history states of the evil that was around when they discovered the land they had to seal it all up, instead of destroying it, because they couldn't find any other way to bring peace to the foreign plains. The story goes further back, in the creation of the earth, the dark god, Shizuru, was sealed in the center of the planet so that, when the planet was first created by the holy god, Azaro, there was enough good to form life. After people risided life there, there was only a peice of land left during all of the migrations to find suited homes for homelands. Since the land was un-claimed during this time, as Shizuru broke a portal to that land, she sent her underworld creatures she created herself into that land, and build up to her own nation. That's when it goes to tale on how the people went there, unknowing of the dangers, then tried to fight them off, sending someone with a note warning their homeland of the dangers on the land. This is when a high priest went over, and when the evil was lowered enough, he opened the seal to close them in, in a dimension that's empty, neither to Azaro or Shizuru. That's where it comes from, and you get to interact with the character before you find out that he/she becomes the antagonist, which, during the time as you can chat with him/her during your run-around in your village, you can figure out that your friend doesn't agree with the legend, however, it's like 'dropping hints' along the way. The part about the cat is simply this, the reason that made the sealing of the evil easier was a tale of Azaro's lynx, which came down, image this cat being as huge as the sky, and fought of most of the evil. Basically, Rea's the reincarnation of Azaro's lynx, and you can guess your character is the chosen one to guide Rea, which later find out Azaro appointed you herself.. In the case that the character is low on sheers (form of money), and the cat is stopped where she needs food an automatic free 10 sheers is given to buy 1 fish, which will be the cheapest thing to buy.. The idea of the character getting posessed is by Shizuru choosing your friend to mind control, by making him/her disbelieve the story about that, and getting them to open the seal. Your friend is full of good intentions, as good as any simple-minded folk in the village, but they're under mind control after you complete the 4th task you have to do. The tasks will be for the main character's mother, and other things, where you're trying to obtain acouple of items along the way. You obtain a knife for cutting grass, which will be during a task, and you'll still be Rea, but as Rea, Rea points to the spot to cut grass, which will be a mini-game afterwards. The knife is necessary later for making the mini-hideouts later on. The warp-pad will be an item after completing a side-quest when you access a certain village. The tasks are for gaining sheers because your character is saving up to buy a piano. Funny part is, that you won't be able to get the piano until later on in the game, but after you're finished the tasks for the 2 'months', which will be sequenced into the game, the news about the guy going into the forest will be spread into a village panic. (the piano is 5000 sheers, your character only starts with 2 digits, allowing a maximum of 99 sheers for starters.)
November 30, 2004 01:32 PM
it can definately be good, if its proper developed but iam wondering what kind of graphics the game will be in (i.e. 2d,3d) and what kind of viewpoint...
Didn't sound like something that would interest me personally so I didn't get very far through the description.
The reason I'm posting is that I found it really funny since my girlfriend's nickname is Rhea and she has cat-like tendencies! [grin]
The reason I'm posting is that I found it really funny since my girlfriend's nickname is Rhea and she has cat-like tendencies! [grin]
"Voilà! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition. The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose, so let me simply add that it's my very good honor to meet you and you may call me V.".....V
It sounds like you're torn between writing a petcare sim game and writing a more standard RPG. While it's certainly possible to combine the two, you should make certain that both aspects are well-developed and meaningful to the game. For example, why force the player to remember to feed the cat? Is there any benefit to it beyond not being forced to return to a start location if they forget? It seems like some things are just in the game to annoy the player, not to further the gameplay; make certain that you aren't just adding irritation.
I can see the game being fun; it's a unique approach to RPGs. You should probably decide what your target audience is before you start fleshing out the details, as this could well be aimed at a preteen crowd.
I can see the game being fun; it's a unique approach to RPGs. You should probably decide what your target audience is before you start fleshing out the details, as this could well be aimed at a preteen crowd.
Jetblade: an open-source 2D platforming game in the style of Metroid and Castlevania, with procedurally-generated levels
November 30, 2004 02:33 PM
it can definately be good, if its proper developed but iam wondering what kind of graphics the game will be in (i.e. 2d,3d) and what kind of viewpoint... 7/10
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