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3D Rotation

Started by dxp Nov 30, 2004 at 4:53 PM 1 replies 750+ views
Original Post
dxp
dxp
Hi all, does anyone have a link or a document that explains 3D rotation around arbitrary point using a given matrix? I would like to be able to this type of rotation without quaternions if possible. regards, dxp
grhodes_at_work
grhodes_at_work
The OpenGL red book has the math, I think, in one of the appendices. But, you can't really rotate around a "point." You need an axis. Therefore, you can rotate about a line through a point, since the line defines an axis.

Here's an online version of an old, old edition of the OpenGL red book:

The OpenGL Programming Guide (aka The OpenGL Red Book)
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net

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