Original Post
i have asked many questions on this forum about collision detection, and although i get many answere, people think i know a little on the subject already. i have a room, with walls that are curvy and anything but straight. i want my charachter to not walk through the walls for a start. people have advised creating a plain everywhere there is a curve in the wall, or use octet trees, but when i look into theese they go even deeper in to something i have no clue of. i can get view many generic algorithms on the web, but none of theese take vertex buffers and the like into account, and are written in psudo code, saying things like, "get the normal of this vertices," or "find the co-ordinates of that vertices". this is all well and good, but the thing is i have no clue how to get the co-ordinates of a vertices or any of that stuff. does anyone understand what i mean, or have been through this? its really fustrating as i have no idea where to start, and every where i look, seems to get way over my head.