Original Post
i guys, i've learned how to load a simple mesh inside my "game". Now i would jusmp to load animated mesh. So these are my doubts (please help me): 1)Do i necessarily need to use bones to animate my mesh (in 3dsmax) or can i just make animation simply using keyframe method? (and exporting it in .x) 2)Must i create a own Parse class to handle animated mesh (i'm reading Advance Animation with directx) or can i use Directx for that? BIG TNX