Original Post
hi i am working on an game with a very huge landscape i got at moment (200x200) segments of landscape and got 7x7 of them in memory, when leaving an imagineary border in the middle the missing parts are reloaded..thats ok but... is it better to render the whole landscape (7x7segments) as one mesh (with all tilings) or dividing the landscape in 49 single mesh (like they are loaded) and render only the viewable parts of it (a land_segment is 51x51vertices) what do you think is the better way? (next week i can show some screenshots) greetings Aragon