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cube maps + normal maps

Started by colinisinhere Dec 3, 2004 at 12:08 AM 0 replies 450+ views
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colinisinhere
colinisinhere
I noticed in Half-Life 2 the cubemaps seem to reflect according to the normal map along with the regular normals. How is this possible? Pixleshaders? How can I achive this effect in OpenGL?
_DarkWIng_
_DarkWIng_
Look at nVidia developer page. It has some demos about it. Look for reflective bump mapping.
You should never let your fears become the boundaries of your dreams.

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