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testing fps
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It's pretty simple really. Every time you finished drawing a frame, you increase a counter (fps_count++). Every second you draw the number in the counter variable to the screen and then reset the counter (fps_count = 0). Of course, you don't _have_ to draw it to the screen, you can do whatever you want with it...
Edited by - Muzzafarath on October 17, 2000 2:47:20 PM
Edited by - Muzzafarath on October 17, 2000 2:47:20 PM
Yeah, That''s the way to do it 
Here''s some code to do it:
- Goblineye Entertainment
The road to success is always under construction
Here''s some code to do it:
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- Goblineye Entertainment
The road to success is always under construction
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