Original Post
Im looking for some normal averaging algorithims so i can do smooth shadeing correctly.
The basic one is for each vertex to add all the normal vectors of the surrounding faces and then normalise it.
First off im a little unsure on how to weight it. Whats a good weighting formula?
Also it seems to be very slow and my athlon 750 dies if i try to do normal averageing on a large model. Any fast algorithims for this?
Cheers for any help/web links
adam
hamfdeath@yahoo.com