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Gui text

Started by Pellebert Oct 19, 2000 at 5:13 AM 0 replies 450+ views
Original Post
Pellebert
Pellebert
Ok....I have a little question.... I''m tryig to write a little gui to use in my game, with menus windows and that kind of stuff. And the only problem i''ve come over (so far) is that i''m not really sure how i should print the text. Should i blit the letters on the backbuffer with directdraw or should i render the letters with polys and textures. The game itself uses direct3d. Anyone who can help me?
Quantum
Quantum
i think for simple 2d text all you need is to blit the letters using dd. theres a nice article on making a font engine over @ www.mr-gamemaker.com

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