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Article: Spherical Scale Mapping

Started by Myopic Rhino Dec 16, 2004 at 12:48 AM 2 replies 100+ views
superpig
superpig
Technically, it looks good. The author may want to draw more attention to the fact that it only works properly with convex geometry, though - I'm not sure but I think that if you gave it a concave model, it'd basically generate the convex hull (which could be useful anyway).

It would also be nice if he provided a sample of interpolating between two scale maps - he states that it's possible in his introduction, and it should be easy to do, but it'd still be nice if he could include 'before, during, after' type pictures showing a morph in progress.
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
Myopic Rhino
Myopic Rhino
Yann's looking at this one too, btw.
Yann L
Yann L
OK, author did the requested changes, article should be ready for publishing.

Final article.

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