Original Post
Hi, i'm building an application using textures and sprites. The pictures that WWhen I put a picture on the screen it seems to be almost twice the size of the orginal picture (like when viewed in paint), even with scaling set to 1. Someone said that my camera might be to close..so using the SetTransform function I backed it up...this seemed to do nothing, so i'm wondering if the camera and viewport don't really apply to the Sprite Interface? Is there anyway to make my pictures appear more..'normal' size than to reduce the scaling? (currently i have it set at about .625...which is close to the normal size of the actual picture) thank you