Original Post
I have four different character models that I need to texture uniquely using a set of like 50 different items; including different clothing and etc. The combinations as stated are unique and wouldn’t be known before runtime so the texturing of the models needs to be done after development (there is no way to prepackage the combinations). I’ve never done this sort of thing before though, how would I do this? (Oh, going to need like 20 of these unique models loaded at once too) Different parts of the model would need to be textured independently and, I just don’t know. In 2D it was done simply by laying a texture directly over the other “tile”. But the 3D transformations have me wondering. Any help will be extremely helpful, thanks -Keith