Original Post
Hi I am interested in making a 2d Worms style engine with DirectX. I figured I'd ask all my questions ahead of time to save myself any stress. Basically, what I want to do then, as i've gathered so far, is render a list of D3DPT_LINELISTs. I can set a regular texture for these and it will be filled in. Say I wanted to have grass on the top of the lines, would that just be a separate line list with a grass texture? Will doing it this way allow me to have fast speeds even when the full screen is full of lines, and is being traversed quickly? Especially if I have a separate image in the background scrolling by as well? Also, anyone know of any tutorials or anything like that for this sort of thing?