Original Post
I''m using a 2d-vector to do my colision detection in my game, so it''s ellipses which I collide. Works great, but only if the objects are on 0 or 180 degrees rotation. I lack the code to rotate the vector around the z-axis. I know the respective 4x4-matrix, but don''t know what to multiply with what. So any help is appreciated, THX,,
NoNseNse