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First RPG

Started by gamechampionx Dec 22, 2004 at 9:23 PM 3 replies 1.4k views
Original Post
gamechampionx
gamechampionx
Hey, I'm a fairly unexperienced programmer, and I was thinking of making an extremely basic non-online rpg in Java, just for the sake of practising my Java skills. I know how to use classes, Polymorphism (sp?), inheritence, and all of those basic things. Here is my idea, and I would like to know if it's out of my league. In this game, there's very little story, and the game takes place entirely in battles (you basically just level up via battling vs the computer). You can be a mage of either of the 4 basic elements, with basic stats, strength, and so on (pretty standard). You have magic points and can learn 10 different spells per class. The inclusion of mixed classes might be included but is not essential (such as fire / water mage). This would be entirely text-based (in the console) and battles would be simple and turn-based. Is the a good idea, or is it probably too hard to do? I have messed around with small bits of things like this and I have seemed to done fairly well, just haven't committed to a full project like this (even though it would be terribly small). Does anybody have any suggestions or examples of similar projects?
Umbongo
Umbongo
This shouldn't be too hard for you to do at all. If you write it right you can also add all sorts of functionality in at later stages.
Raghar
Raghar
Have you listened about Roguelike games?

And why are you not using GUI?
gamechampionx
gamechampionx
I know how rogue-like games work, but I am just starting out. Also, this game is highly spell-based, and is not meant to be a dungeon crawler, but more of a battle engine. I just want to work on a project that helps me work on my classes and whatnot. I know how to make GUIs and I could do one, but I figure why not just make the basic layout, start in text. If I like the project, maybe I'll spice it up, but for a first serious project, I want to start as small as possible just to see what level I'm at.

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