Original Post
Hi, can anybody solve my problem: I'm drawing a scene and when user selecting by mouse i call following function: unsigned buff[512]; unsigned viewport[4]; ... glRenderMode(GL_SELECT); pushProjetcionMatrix(); gluPickMatrix(...) drawBoundingBoxes(); popProjectionMatrix(); glRenderMode(GL_RENDER); And then i continue drawing normal scene, but glCallList() function after that is slower in about 4 times. But if i delete drawBoundingBoxes() call here, then all right (but no effect in selection). Sorry for my rough english =)