Original Post
Hi, Does anyone know how to blend 3 or more tracks of a skinned mesh with the ID3DXAnimationController interface? I'm working on a game which requires that multiple animations be blended together simultaneously, but when I call GetMaxNumTracks() on the ID3DXAnimationController, it returns only "2". Indeed, if I try to create a new track beyond track 0 and track 1, it crashes :( Trying to find some info in the DX documentation but it's hard to come across this info... Any help would be much appreciated! Also, in the event that I can't get this to work, might have to ditch D3DX altogether and code up a character animation system from scratch. Besides, the artist I'm working with is still having a heck of a time trying to export to .X format... So are there any pre-existing pieces of code or good libraries for character animation that you guys would recommend? I've heard of Cal3D, haven't really looked at it much tho... Thanks, roos [Edited by - roos on December 23, 2004 8:47:51 AM]