How to program a chess: a forum based tutorial
I would suggest a rts; those are pretty sweet, and I have never really seen one done. Don't go w/ an fps, everybody and their mother can do that :).
"Honesty, hard work, and determination are the keys to success in life...if you can fake that, you''ve got it made. " -- Groucho Marx
Quote: http://sourceforge.net/projects/progect (provided you have a palm pilot)
It graphically represents your tasks in a hierarchy, listing tasks, their priority, and when they are due. Its also a good place to get your ideas organized because you can leave little info notes around the appropriate task. Very handy :).
It's a great website and thanks for the opinion.. :)
Oo yeah.. today is the release of viewport, and input system.. really can't wait to test it... Is it possible for the game context screen to be released at the same day? ..lol.. which is supposed to be released on the 22th.. the faster the better.. lol.. :)
[Edited by - da_grat1 on March 20, 2005 5:44:44 PM]
Hey guys,
Heres a bit of an update. Spent most of my time today tracking down a wierd bug in the texture loading. Apparently, SDL doesnt like textures greater than 256 x 256 but thats ok; only one of our textures is that big. I have also spent a bit of time working on the texture loading stuff; should be more stable now.
Right now I'm spending my time on the input library and I should have that done within the hour. Then its onto the lighting stuff. Everything should be done by tonight.
Cheers,
- llvllatrix
Heres a bit of an update. Spent most of my time today tracking down a wierd bug in the texture loading. Apparently, SDL doesnt like textures greater than 256 x 256 but thats ok; only one of our textures is that big. I have also spent a bit of time working on the texture loading stuff; should be more stable now.
Right now I'm spending my time on the input library and I should have that done within the hour. Then its onto the lighting stuff. Everything should be done by tonight.
Cheers,
- llvllatrix
Quote: Apparently, SDL doesnt like textures greater than 256 x 256 but thats ok; only one of our textures is that big.
what should we do with the texture... that means we need to create textures less than 256 x 256... is that so?....
now only left the input and lighting part... :)
keep up the good work...
Hey guys,
Lots of new features, unfortunately not a lot of time to explain them all :) I'll try to tackle it tomorrow morning (5:00am right now). Heres the new source:
http://www.eng.uwaterloo.ca/~rramraj/Gamedev/chess_tutorial/src_tree/chess_src.zip
Unfortunately 256 x 256 is our max texture size for the time being; that is we cant create textures that are 512 x 512. Fortunately, only one of our textures was 512 x 512 :)
Will post later,
- llvllatrix
Lots of new features, unfortunately not a lot of time to explain them all :) I'll try to tackle it tomorrow morning (5:00am right now). Heres the new source:
http://www.eng.uwaterloo.ca/~rramraj/Gamedev/chess_tutorial/src_tree/chess_src.zip
Quote:
what should we do with the texture... that means we need to create textures less than 256 x 256... is that so?....
Unfortunately 256 x 256 is our max texture size for the time being; that is we cant create textures that are 512 x 512. Fortunately, only one of our textures was 512 x 512 :)
Will post later,
- llvllatrix
wow.. you didn't sleep the whole day?...
usually morning is the best time for me to do my work.. :) ..
usually morning is the best time for me to do my work.. :) ..
I already have a look at the code and run it.. It seems that the loading and input part work very well :)
llvallatrix, you seem to disable the basecode.cpp, are we not going to use the basecode.cpp anymore?...
the clicking looks nice, but when are we going to apply it to the chess piece and move the piece.. :)
Oh yeah... now we are moving to the next part...that is "22nd - Game start screen context is complete"
llvallatrix, you seem to disable the basecode.cpp, are we not going to use the basecode.cpp anymore?...
the clicking looks nice, but when are we going to apply it to the chess piece and move the piece.. :)
Oh yeah... now we are moving to the next part...that is "22nd - Game start screen context is complete"
I already have a look at the code and run it.. It seems that the loading and input part work very well :)
llvallatrix, you seem to disable the basecode.cpp, are we not going to use the basecode.cpp anymore?...
the clicking looks nice, but when are we going to apply it to the chess piece and move the piece.. :)
Oh yeah... now we are moving to the next part...that is "22nd - Game start screen context is complete"
llvallatrix, you seem to disable the basecode.cpp, are we not going to use the basecode.cpp anymore?...
the clicking looks nice, but when are we going to apply it to the chess piece and move the piece.. :)
Oh yeah... now we are moving to the next part...that is "22nd - Game start screen context is complete"
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement