Original Post
Ok, im doing animation via bones/joints. To do the actual body I have to move the verticies in accordance with the bones. Which way would be better, to recusivly go through and use multmatrixf(boneMatrix) then when i need when i get to verticies get the modelview matrix and multiply that by each vertex? Or should i just for each vertex group for each bone link them to all previous parents and multiply each vertex through each parents matrix? I would assume the recusive call would be faster because less multiplication, yet would the multmatrix and then getting the modelview matrix very expensive? -THACO