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which is more efficient

Started by THACO Dec 24, 2004 at 9:07 AM 0 replies 300+ views
Original Post
THACO
THACO
Ok, im doing animation via bones/joints. To do the actual body I have to move the verticies in accordance with the bones. Which way would be better, to recusivly go through and use multmatrixf(boneMatrix) then when i need when i get to verticies get the modelview matrix and multiply that by each vertex? Or should i just for each vertex group for each bone link them to all previous parents and multiply each vertex through each parents matrix? I would assume the recusive call would be faster because less multiplication, yet would the multmatrix and then getting the modelview matrix very expensive? -THACO
baddogj
baddogj
The second one.
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