Original Post
Hi, I know there are a lot of questions about level editors on here, but I can't seem to find anything that helps me with my question. I am trying to implement a 3d side-scrolling shooter game, the closest comparison I can think of is Duke Nukem: Manhattan Project. My biggest problem that I have run into is trying to decide how I am going to go about creating the levels. I have been considering a few editors like worldcraft, but they seem to be way more than I am needing. I don't think at this point that developing my own is the solution, but I could be wrong. After thinking about what I would like the levels to be like, I've come up with a few things that would describe the most I would need to do with the editor. First, I would only need a flat back wall and a floor, a ceiling would be optional. I would like to be able to add some objects on the floor, possibly destructable. I don't think I would need to be able to place enemies or powerups in the level editor, just the objects and the environment. That would be the bare minimum, I would like to be able to make the environment a little more interesting than what I just described, but that is pretty much the kind of editor I have in mind. Am I looking in the wrong places when I look at 3d level editors like worldcraft or even 3ds max? I don't really know where to begin when it comes to developing my own right now, it would really stop the progress of my game. I think I would like to finish this game before trying to continue learning more advanced 3d programming. If anyone has developed a project like this before, I would also appreciate some kind of help or tips if you have any. Thanks, Chase Gray