Original Post
Hello, I have the following problem: I read that opengl uses a right-handed coordinate system. This means that the positive x points right, the positive y up and the negative z axis points forward (in to the screen). But when i move forward and i update my position in the negative z direction, my object moves to the left. I guess it has something to do with the coordinate system of 3d studio max, as i use 3ds models. Someone experience with this kind of problem? Thanx in advance