Original Post
Hello Its come time for me to make a map editor for my engine, the problem is i really am being put off by the difficulties. I considered writing the editor in Java so i could use swing, but i really dont like java and am worried about the thing slowing down when maps get big. I really would like to use C (or C++ which i dont mind as much), but I dont like win32 from my early experiences. I have tangled with win32 when i started with OpenGL, but have now moved to SDL, which makes all the windowing and key inputs so easy. I have no idea how to do a GUI in SDL, so i was wondering is it possible (or unwise) to use SDL in my editor for windowing ( i will need 4 windows) and capturing key and mouse inputs, but using win32 API for things like dialog boxes, menus and buttons? Kind of a hybrid app. This would be pretty ugly code wouldnt it? Anyone got any suggestions for this overwhelmed programmer?