Original Post
I'm using dx7 and I'm creating my mip map chains via box filtering for the mip maps... each mip map is quite blurry and quite ugly in game... I've played with the settings lodbias, maxmip level and etc... but I think it's the mip map data itself... it just not pretty... I looked around for better creation method of mipmaps... I found a "kaiser" method but not code or algorithmn (i'm being a little lazy)... Can anybody make a suggestion? what method does dx9's automatic mip map creation process use? How does it look?