Original Post
I am looking for some guidance in selecting a good 3d model format. You see, I don’t have a 3d modeler/artist selected yet but development of my engine needs to go on. So in the mean time I need to select 3D format that will work for me and I’ll be able to get an artist who is able to use it. I’m a little new to this so excuse any misstatements or inaccuracies on technologies related to graphics. The two main needs for my models are skeletal animation and real-time texturing. I’m only planning on having like four different character models but using many different skins generated in real time. As for the animation, I would like to keep it in a bone/joints style to make it easier on my artist. The only other thing I need is the ability for portability. I was messing around with X files but I don’t think that format is very portable, I could be wrong though. Either way I wasn’t really happy with its setup. Any information is welcomed, Keith Is this the right form for this message? I figured this one or "game programming" but wasnt sure