Original Post
Hello, I'm creating a 2D Engine, and I'm just kind of curious as to how objects should act against other objects and all im going to do is explain my idea and I was hoping you guys could critique it here. Basically I have a vector class, then I have an object class. Every object class contains a vector, and a list of force vectors acting against it. That's basically it. How do other people calculate outside forces acting on objects? Is this method to slow? Thanks in advance.