Original Post
Hello ! hi i hope someone can help me : what i already got: - a untransformed vertex buffer including all animation frames - treating that as 3d Object isn´t the problem Now i want to use this object also as a kind of button. when i select the 3d object, a small version of that object shall appear insight the menue bar. like warcraft3 etc. That means i need to draw/render this object to a 2D non-fixed screen position. i know i could create a extra buffer including the transformed vertex data but then iam not able to "move" the object along the x-y screen axis without overwriting the vertex data. i use version dx9 thanks....