Original Post
I am writing a clone of Galaga -- I'm sure there is one out there, but I want to design it on my own, the architecture, everything. I started it last night, and, I've come to point where I need to decide to do transparent images, or 2D objects, as per a Java2D scheme. I've been toying with the AI idea and have been wonderring if its going to kill frame rate if I regenerate each of the aliens geometry every single game loop. But with images I would need to create several images at increments of angles, and then scroll through those. The geometry sounds more flexible, as I could maybe reuse some of the code afterward. Anybody have some suggestions or comments? L-