Original Post
Is there a way(function?) to use this information to find out which objects have not been released?
Direct3D9: (ERROR) :Memory still allocated! Alloc count = 117
Direct3D9: (ERROR) :Current Process (pid) = 00000940
Direct3D9: (ERROR) :Memory Address: 00c34bac lAllocID=1 dwSize=000047f8, ReturnAddr=00db3796 (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00c3b3f4 lAllocID=9 dwSize=000011b8, ReturnAddr=00dae1e9 (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00c3b31c lAllocID=10 dwSize=00000008, ReturnAddr=00dae289 (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00c3c5e4 lAllocID=11 dwSize=00000e00, ReturnAddr=00db2f45 (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00c3d6b4 lAllocID=20 dwSize=000006bc, ReturnAddr=00dbf12f (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00c393dc lAllocID=22 dwSize=00001584, ReturnAddr=00db478b (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00c3dda4 lAllocID=24 dwSize=00000008, ReturnAddr=00db48bc (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00f70064 lAllocID=26 dwSize=00003500, ReturnAddr=00db3796 (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00c3dde4 lAllocID=27 dwSize=00000198, ReturnAddr=00db3796 (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00c3dfb4 lAllocID=28 dwSize=00000030, ReturnAddr=00db3796 (pid=00000940)
Direct3D9: (ERROR) :Memory Address: 00f7359c lAllocID=29 dwSize=00001020, ReturnAddr=00db3796 (pid=00000940)
Direct3D9: (ERROR) :Total Memory Unfreed From Current Process = 51944 bytes