Original Post
Hey All, I am a newbie at fps game programming. One thing i would like to know is how do you store objects that are not static in bsp games (ie moveable, change state) eg doors, moveable blocks etc. In relation to the bsp how are they stored inside them or do they have to be stored in an object database? Another question i would like to ask is how would you deal with blowing a hole in the ground and using it as like a trench. Does the hole have to be an entity or just change the heightmaps of the environment? I hope you understand what i'm asking, Thanks, Victor