Original Post
I have a question about fabric simulation. I have created a fabric piece with Havok v1.0 physic engine I used mass and spring system to simulate this effect. the program works pretty good and smooth but I want to go one stage further to the next level. When the fabric bend and one side contact the other side, fabric goes pass through the other side, basiclly i have not done any mesh colision if you like. is there any technique or algorithum that you know and it might help me ?? I am stocked and I really want to make something more realistic. Thanks