Original Post
Can anyone point me in the right direction on some articles that discuss the topic of time when it comes to calculating physics. In my experiments I've implemented time in different ways depending on what I was doing. For each it was specialized for the task at hand and tying those experiments together would not be easy. I'm hoping that somewhere there is some good information on different ways to approach time in real time games and simulations, what their strong and weak points are, and examples of implementation. It seems like this would be covered in a game engine development tutorial or book, but I've been trying to find it in something a little less heavy. If anyone knows off hand any good documents or books that go in depth into dealing with time a point in the right direction would be appreciated. -Corey