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developing over the internet

Started by WildWest Jan 3, 2005 at 3:09 PM 3 replies 1k views
Original Post
WildWest
WildWest
Hi! We are a small developing group of three people developing our first game. Our problem is that we only can communicate and share files over the internet. Our biggest problem is version control of our source files. What we can not afford is paying for a cvs server. Any ideas? How do you develop over the internet? What are/where your problems? And how did you solved them? Would like to read your oppinions.
The Wild Wild West - Desperado!
evolutional
evolutional
If your project is open source you could qualify for the services at SourceForge. One of these services is free CVS which would be useful to you. You also get webspace, bug tracking tools and more.
Nerusai
Nerusai
If you have a pc that is permanently online, you could run something like Subversion (See another similar thread here on gd started by another user, here: http://www.gamedev.net/community/forums/topic.asp?topic_id=291971

If you have not, see the suggestion of evolutional.
---Yesterday is history, tomorrow is a mystery, today is a gift and that's why it's called the present.
WildWest
WildWest
Thanks for your answers, but the code is not open source, so Sourceforge does not work for us. Furthermore we are not (yet) able to have a server running cvs on our own. All we have is a hosted website with php and mysql, but no cvs support.
The Wild Wild West - Desperado!
Kwizatz
Kwizatz
Maybe installing cvsnt on your computer and having set hours for checking out/in?

if you get a dynamic IP, you could fool cvs using the HOSTS file into thinking its always the same server (because it is), though your peers would have to modify the file each time.

just an idea.

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